[Bug 52795] Small stack size in PE<>Unix syscall handler causes a crash in Cyberpunk 2077
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Apr 10 05:37:42 CDT 2022
https://bugs.winehq.org/show_bug.cgi?id=52795
masush755 at gmail.com changed:
What |Removed |Added
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CC| |masush755 at gmail.com
--- Comment #1 from masush755 at gmail.com ---
This affects more games than just Cyperpunk 2077 on Mesa/RADV. Stack overflows
during pipeline compilation will also happen with:
- Stranger of Paradise: Final Fantasy Origin
- Doom Eteral when ray tracing is enabled
- Unreal Engine 5 City Sample with the vulkan backend
Further references:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6173
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6209
So far Doom Eternal with ray tracing was the game that required the largest
stack with about 800K
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