[Bug 43479] Texture bugs in Rise of the Tomb Raider

WineHQ Bugzilla wine-bugs at winehq.org
Tue Apr 12 10:19:17 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=43479

winetaste at gmx.net changed:

           What    |Removed                     |Added
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                 CC|                            |winetaste at gmx.net

--- Comment #28 from winetaste at gmx.net ---
Created attachment 72183
  --> https://bugs.winehq.org/attachment.cgi?id=72183
RotTR: tearing, missing textures, wireframes

I us the current version from Epic Games Store (was free) and there is no Linux
build.
So I tested with 7.6 and I can confirm the bug. "Wireframe look", some missing
textures and distorted/tearing character model (see screenshot).

I get a continuous stream of:

04dc:err:d3d:wined3d_debug_callback 0000000009AB64B0: "GL_INVALID_OPERATION in
glUseProgram(program 941 not linked)".
04dc:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 000000001CE7D280
needs 35 samplers, but only 32 are supported.
04dc:err:d3d:wined3d_debug_callback 0000000009AB64B0: "GL_INVALID_OPERATION in
glUseProgram(program 1541 not linked)".
04dc:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 000000001A4B7070
needs 36 samplers, but only 32 are supported.
04d8:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.

====

It works fine using current DXVK 1.10.1.

Btw: There is an extra D3D12-mode, but it crashes for me. Does vkd3d work out
of the box with Ubuntu winehq-packages?

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