[Bug 52849] New: [wined3d] Projector: GL_INVALID_OPERATION in glFlushMappedBufferRange(buffer is not mapped)
WineHQ Bugzilla
wine-bugs at winehq.org
Thu Apr 21 19:46:06 CDT 2022
https://bugs.winehq.org/show_bug.cgi?id=52849
Bug ID: 52849
Summary: [wined3d] Projector: GL_INVALID_OPERATION in
glFlushMappedBufferRange(buffer is not mapped)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: parker.l.reed at gmail.com
Distribution: ---
Created attachment 72251
--> https://bugs.winehq.org/attachment.cgi?id=72251
winedebug output
Seemingly all older Shockwave games are failing to create the OpenGL context.
This manifests itself as abnormal CPU usage (Upwards of 150 to 200%). Log
attached.
Behavior observed in multiple games some with worse usage than others.
I have tried back to 4.0 seeing the same behavior. I do not believe there was a
point this was working as intended.
Files to reproduce
https://bluepload.unstable.life/shockwavewine.tar.gz
Hash sha256 1b7a87fb1935e7db30fe44a6b27c7da7c4601739feb382ae389ff4606874fba6
unstable.life is the main hosting for the Flashpoint archive
cd PJ101/
wine Projector.exe gorillaz_final_drive.dcr
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