[Bug 52849] New: [wined3d] Projector: GL_INVALID_OPERATION in glFlushMappedBufferRange(buffer is not mapped)

WineHQ Bugzilla wine-bugs at winehq.org
Thu Apr 21 19:46:06 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=52849

            Bug ID: 52849
           Summary: [wined3d] Projector: GL_INVALID_OPERATION in
                    glFlushMappedBufferRange(buffer is not mapped)
           Product: Wine
           Version: unspecified
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: parker.l.reed at gmail.com
      Distribution: ---

Created attachment 72251
  --> https://bugs.winehq.org/attachment.cgi?id=72251
winedebug output

Seemingly all older Shockwave games are failing to create the OpenGL context.
This manifests itself as abnormal CPU usage (Upwards of 150 to 200%). Log
attached. 

Behavior observed in multiple games some with worse usage than others. 

I have tried back to 4.0 seeing the same behavior. I do not believe there was a
point this was working as intended.

Files to reproduce

https://bluepload.unstable.life/shockwavewine.tar.gz

Hash sha256 1b7a87fb1935e7db30fe44a6b27c7da7c4601739feb382ae389ff4606874fba6

unstable.life is the main hosting for the Flashpoint archive 

    cd PJ101/
    wine Projector.exe gorillaz_final_drive.dcr

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