[Bug 52929] New: Sleeping Dogs hangs at startup with the Vulkan renderer

WineHQ Bugzilla wine-bugs at winehq.org
Thu Apr 28 16:03:05 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=52929

            Bug ID: 52929
           Summary: Sleeping Dogs hangs at startup with the Vulkan
                    renderer
           Product: Wine
           Version: 7.7
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: berillions at gmail.com
      Distribution: ---

Created attachment 72302
  --> https://bugs.winehq.org/attachment.cgi?id=72302
VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log

Hi,

The game starts and works correctly with the OpenGL renderer and hangs when it
launched with DAMAVAND (Vulkan renderer).

Last lines in the output console when the game freeze :
######
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
77, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
98, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
61, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
61, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
amdgpu: The CS has been cancelled because the context is lost.
015c:err:d3d:wined3d_context_vk_submit_command_buffer Failed to submit command
buffer 00007FF39C16E5D0, vr VK_ERROR_DEVICE_LOST.
######

I attach the VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log.

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