[Bug 53427] BioShock needs D3DX10PreprocessShaderFromMemory implementation

WineHQ Bugzilla wine-bugs at winehq.org
Wed Aug 3 11:31:22 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=53427

--- Comment #1 from Henri Verbeet <hverbeet at gmail.com> ---
This should be fairly straightforward; we can implement
D3DX10PreprocessShaderFromMemory() on top of D3DPreprocess(), similar to how we
implement D3DX10CompileFromMemory() on top of D3DCompile().

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list