[Bug 52391] Multiple games are missing sound effects since FAudio import (Hyperdimension Neptunia Re;Birth 1, Skyrim Legendary Edition)

WineHQ Bugzilla wine-bugs at winehq.org
Fri Feb 4 01:25:39 CST 2022


https://bugs.winehq.org/show_bug.cgi?id=52391

Sveinar Søpler <cybermax at dexter.no> changed:

           What    |Removed                     |Added
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                 CC|                            |cybermax at dexter.no

--- Comment #10 from Sveinar Søpler <cybermax at dexter.no> ---
(In reply to poweroverwhelming982 from comment #9)
> Does this mean that all sounds would stop working, or only sound mixing? Not
> sure if it's relevant, but in Skyrim's case (duplicate bug 52512) only some
> sounds don't work while others still do.

I was under the impression that some games uses various audio "formats"
(codec's), and the sounds that are encoded with WMA might not play, while other
sounds would probably still play.

If my understanding is correct, this would explain why some sounds seems to
work, while others are silent.

I think you would need to force wine to use systemlib libFAudio <= 22.01 -
which would mean a recompile with some wine patches disabled to get WMA
sound(s) back, but i have not really tested this with wine-7.1

You can play around with some of the demo's from here:
https://github.com/walbourn/directx-sdk-samples. Needs win10 + SDK + Visual
Studio to compile tho.
XAudio2BasicSound plays a mix of WMA and xWMA encoded files using Xaudio, and
can be used for testing purposes and possibly logging.

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