[Bug 51976] The Elder Scrolls Online crashes at startup since it auto-updated to v7.2.5 on Nov 1 2021

WineHQ Bugzilla wine-bugs at winehq.org
Sun Feb 6 11:27:07 CST 2022


https://bugs.winehq.org/show_bug.cgi?id=51976

--- Comment #12 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
Hello,

Bisecting wine-ge-custom 7.1 from glorious-eggroll shows that those patches
fixes the issue for me:

1. Wine-staging patchset ntdll-Syscall_Emulation [1];

2. Patch from Paul Gofman (part 2/4 of [2]):
  From 7750e85dad194a39a1e5bb17e3afc80399e63fcb Mon Sep 17 00:00:00 2001
  From: Paul Gofman <pgofman at codeweavers.com>
  Date: Wed, 14 Jul 2021 20:24:39 +0300
  Subject: [PATCH] ntdll: Catch all syscalls at the lower addresses.

  CW-Bug-Id: 19085

3. Patch from Paul Gofman (part 4/4 of [2]):
  From f1b6baa0ed73f7ca74f4790398a3670e61161976 Mon Sep 17 00:00:00 2001
  From: Paul Gofman <pgofman at codeweavers.com>
  Date: Thu, 29 Jul 2021 20:33:32 +0300
  Subject: [PATCH] fixup! ntdll: Catch all syscalls at the lower addresses.

With those patches the game doesn't crash right away after pressing Play, it
tries to run but is hit with another issue (black screen/crash on intro/login
screen - bug 52525).

[1]
https://github.com/wine-staging/wine-staging/blob/master/patches/ntdll-Syscall_Emulation/0001-ntdll-Support-x86_64-syscall-emulation.patch

[2]
https://github.com/GloriousEggroll/wine-ge-custom/blob/master/patches/proton/52-proton_quake_champions_syscall.patch

Regards.

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