[Bug 44840] Icewind Dale unusably glitchy starting with Wine Version 3.2

WineHQ Bugzilla wine-bugs at winehq.org
Sat Feb 12 19:13:54 CST 2022


https://bugs.winehq.org/show_bug.cgi?id=44840

David Gow <david at davidgow.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |david at davidgow.net

--- Comment #13 from David Gow <david at davidgow.net> ---
I was able to reproduce this, and it was indeed fixed by disabling CSMT.
(Setting "HCKU\\Software\\Wine\\Direct3D\\CSMT" to "0". Using "2" to serialise
it also worked.)

That being said, it seems to be fixed in 7.2 for me: a bisect pointing to the
enabling of 64-bit time_t as the fix:

2211ca9fa57640b4c19c0a6aa57fda94328c53c5 is the first bad commit
commit 2211ca9fa57640b4c19c0a6aa57fda94328c53c5
Author: Alexandre Julliard <julliard at winehq.org>
Date:   Wed Feb 2 13:23:21 2022 +0100

    configure: Enable 64-bit time_t on Linux.

    Signed-off-by: Alexandre Julliard <julliard at winehq.org>

 configure           | 3 +++
 configure.ac        | 1 +
 include/config.h.in | 3 +++
 3 files changed, 7 insertions(+)


That seems pretty weird to me, so it's possible that this is just changing the
timing enough that the issue doesn't manifest, and the root cause is still
there.

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