[Bug 34835] Civilization II Crash after extended play.

WineHQ Bugzilla wine-bugs at winehq.org
Sat Feb 19 14:53:31 CST 2022


https://bugs.winehq.org/show_bug.cgi?id=34835

Dalston <danielalston at gmail.com> changed:

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                 CC|                            |danielalston at gmail.com

--- Comment #5 from Dalston <danielalston at gmail.com> ---
(In reply to Michael Mc Donnell from comment #4)
> Created attachment 67754 [details]
> Backtrace from crash in wine-5.0 (Ubuntu 5.0-3ubuntu1)
> 
> Noise is still mixed into the sound and it still crashes in wine-5.0 (Ubuntu
> 5.0-3ubuntu1). Interestingly if I remove the PEDIA folder then it doesn't
> crash (at least not within the first couple of minutes of play).
> 
> It is most likely a memory safety issue. It sounds like the sound buffer has
> junk in it. The PEDIA folder most likely moves things around in memory so
> the memory corruption becomes benign.

I have never had any issues with the 32-bit version of Civ II (MGE), even has
far back as Wine 3. It always ran better than it does in Windows 8/10/11, which
requires hacks to get features working. It's only the 16-bit versions I have
always had issues with.

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