[Bug 52390] New: World of Warcraft crashes in d3d11 mode inside of wined3d_unordered_access_view_gl_clear()

WineHQ Bugzilla wine-bugs at winehq.org
Wed Jan 12 18:39:37 CST 2022


https://bugs.winehq.org/show_bug.cgi?id=52390

            Bug ID: 52390
           Summary: World of Warcraft crashes in d3d11 mode inside of
                    wined3d_unordered_access_view_gl_clear()
           Product: Wine
           Version: 6.11
          Hardware: x86-64
                OS: Linux
            Status: NEW
          Keywords: regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: z.figura12 at gmail.com
   Regression SHA1: 126f0e6ed3119fdeb71b87ac7e3ab22a589dbd0e
      Distribution: ---

I encountered this after logging in and entering the world, specifically the
tutorial world. That still probably isn't enough to reliably reproduce, but oh
well.

We try to clear a 3D texture, but mistakenly interpret the layer_count
parameter as a layer count, when we should be interpreting it as depth. I've
sent a patch.

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