[Bug 52390] New: World of Warcraft crashes in d3d11 mode inside of wined3d_unordered_access_view_gl_clear()
WineHQ Bugzilla
wine-bugs at winehq.org
Wed Jan 12 18:39:37 CST 2022
https://bugs.winehq.org/show_bug.cgi?id=52390
Bug ID: 52390
Summary: World of Warcraft crashes in d3d11 mode inside of
wined3d_unordered_access_view_gl_clear()
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: z.figura12 at gmail.com
Regression SHA1: 126f0e6ed3119fdeb71b87ac7e3ab22a589dbd0e
Distribution: ---
I encountered this after logging in and entering the world, specifically the
tutorial world. That still probably isn't enough to reliably reproduce, but oh
well.
We try to clear a 3D texture, but mistakenly interpret the layer_count
parameter as a layer count, when we should be interpreting it as depth. I've
sent a patch.
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