[Bug 51103] d3d11:d3d11 crashes on Windows + NVidia

WineHQ Bugzilla wine-bugs at winehq.org
Sun Jan 16 05:46:42 CST 2022


https://bugs.winehq.org/show_bug.cgi?id=51103

--- Comment #4 from Stefan Dösinger <stefan at codeweavers.com> ---
Created attachment 71655
  --> https://bugs.winehq.org/attachment.cgi?id=71655
Use integer state instead of bound objects for cross-device state tests

So the problem isn't the state object, the problem is that we are using vertex
shaders across two devices. I could salvage most of the test by using the
primitive topology setting instead of the bound vertex shader. This way things
pass on Nvidia without crashing.

However, the test result is somewhat different in at least one test. A state
that was set in context1 now applies to context2. Also there seems to be a huge
reference leak in the same situation. That reference leak also happens on other
HW on Windows. Maybe this "feature" we are testing here is just a bug?

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