[Bug 52204] Vibration on DualSense controller works incorrectly in all Games

WineHQ Bugzilla wine-bugs at winehq.org
Sun Jan 16 09:13:05 CST 2022


https://bugs.winehq.org/show_bug.cgi?id=52204

--- Comment #23 from Bruno Afonso <bruno.ma0738gm at gmail.com> ---
Created attachment 71658
  --> https://bugs.winehq.org/attachment.cgi?id=71658
WINEDEBUG XINPUT/HID ouput - HK

Since @Rémi asked for a debug output, I'm attaching one here.

Before anyone asks... Yes, I know it's using proton and not pure wine+dxvk. It
was simply more convenient to use Steam to capture the WINEDEBUG. If anyone
wishes to see a pure wine debug, feel free to ask.
PS: Steam Input was DISABLED for this test.
PS-2: It's a 7z file because the log is nearly 100MB decompressed, even for a
minute of gameplay.

Wine version: 7.0rc3 (GE Build)
Game used: Hollow Knight (Windows version of course)

Steps done:
- Booted the game
- 3 A button presses to load latest save
- Moved the L-Analog Down once to get off bench
- Pressed "LB" to dash, this triggers the pulse behavior. Waited until the
pulses stopped. Repeated this once.
- Double pressed A for double jump, this also triggers the behavior. Waited
until the pulses stopped.
- ALF+F4 out of the game

If there was a problem during my test or if anyone wishes to do a different
test, feel free to ask me and I'll help to the best of my abilities.

Thanks for the help.

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