[Bug 50281] fsync patch for wine 6.0-rc1 (without staging)
WineHQ Bugzilla
wine-bugs at winehq.org
Mon Jan 17 06:31:45 CST 2022
https://bugs.winehq.org/show_bug.cgi?id=50281
Sveinar Søpler <cybermax at dexter.no> changed:
What |Removed |Added
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CC| |cybermax at dexter.no
--- Comment #16 from Sveinar Søpler <cybermax at dexter.no> ---
(In reply to Zebediah Figura from comment #15)
> In a few cases fsync does offer a non-negligible performance improvement.
> I'm not sure it's ever been exactly established that fsync has less stable
> performance consistently across test environments, either; I've just seen
> multiple reports that it's worse for some applications.
>
> And, as mentioned, I am dimly aware of other uses for vectored futex wait,
> or at least intended uses, outside of Wine.
Fsync patches could possibly be improved more by those that know wine code the
best - WineHQ devs :)
But yes, it is not without flaws, and it is hard to quantify real performance
benefits. When using Wine for games - every FPS counts, and every uS less
latency counts, but the cost probably being as you say a maintenance burden.
If native Linux games starts using this call and can show improvements by doing
so, maybe the argument can be had again in the future :)
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