[Bug 53370] Ragnarok Online crashing at the start: GL_OUT_OF_MEMORY in glMapBufferRange
WineHQ Bugzilla
wine-bugs at winehq.org
Mon Jul 18 22:26:01 CDT 2022
https://bugs.winehq.org/show_bug.cgi?id=53370
--- Comment #3 from Alan <alandms123 at gmail.com> ---
(In reply to Austin English from comment #2)
> Please run a regression test:
> https://wiki.winehq.org/Regression_Testing
Hi, thanks.
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a13fc3bb7e055562b8b9deae985c64c5c7861424 is the first bad commit
commit a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
dlls/wined3d/context_gl.c | 1 +
1 file changed, 1 insertion(+)
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