[Bug 53372] Total War Shogun 2 spews RtlLeaveCriticalSection() section is not acquired errors in 3D scenes.

WineHQ Bugzilla wine-bugs at winehq.org
Fri Jul 22 04:27:52 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=53372

--- Comment #4 from Patrick Hibbs <hibbsncc1701 at gmail.com> ---
Created attachment 72790
  --> https://bugs.winehq.org/attachment.cgi?id=72790
MR483+495 Deadlock at start no app window. Console log +d3d

OK, applied both MRs. 

For those wondering how these tests are being performed:

I have a save file that's set for an ambush battle upon start, that I always
play by knowing the positions of the enemy force. (It never changes.) Two of
the player's units are moved to the opposite side of the map, and the remaining
units are moved to make them visible to the enemy AI. The player wins the
match,  chooses to end the battle instead of running down the AI, and then
saves the battle replay before returning to the campaign map. Where (if the
game is successful in getting there) the game will display the results screen
and render a video for first time unit construction. The player then saves the
game and exits to the desktop.

This is more or less consistent. With the only real room for error being the
placement of the player's units (As their placement can cause the enemy AI to
change it's behavior.) and the randomness of units dying and routing off of the
map. (Not really fixable.)

The results of testing are below:

3 attempts (No extra debugging, No log redirection) = OOM crash during return
to campaign map after battle

3 attempts (No extra debugging, log redirection to file) = deadlock on startup
before app window generation

2 attempts (No extra debugging, log redirection to file) = OOM crash during
return to campaign map after battle

1 attempt (WINEDEBUG="+d3d", log redirection to file) = deadlock on startup
before app window generation

1 attempt (WINEDEBUG="+d3d", log redirection to file) = Non-fatal OOM error
after battle successful return to campaign map, successful save of game, and
normal app exit

Overall the crashes are more consistent with both MRs on my system. In that the
crashes always occur. (With the one exception as noted above.)

I did finally get my d3d log for a non-fatal OOM if it's wanted. Although fair
warning, it's 64.9GiB uncompressed / 1,229.2MiB compressed.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list