[Bug 53427] New: BioShock needs D3DX10PreprocessShaderFromMemory implementation
WineHQ Bugzilla
wine-bugs at winehq.org
Thu Jul 28 11:30:14 CDT 2022
https://bugs.winehq.org/show_bug.cgi?id=53427
Bug ID: 53427
Summary: BioShock needs D3DX10PreprocessShaderFromMemory
implementation
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: d3d-util
Assignee: wine-bugs at winehq.org
Reporter: andrey.goosev at gmail.com
Distribution: ---
Crashes with
06c4:fixme:d3dx:D3DX10PreprocessShaderFromMemory data "#include
<MATERIALFACTORY>\n#include <VERTEXFACTORY>\n#include
\"AmbientDistortion.hlsl\"\n\n#ifndef RENDER_Z_ONLY\n#define RENDER_Z_ONLY
0\n#endif\n\n// VERTEX SHADER\n\n// user structs\nstruct VSInput
\n{\n\tVertexData\t\tvertex;\n};\n\n// this optimizes the
localToWorld/normalToWorld cal"..., data_size 3240, filename (null), defines
12EF7A80, include 0052E14C, pump 00000000, shader_text 0052D738, errors
00000000, hresult 00000000 stub!
wine-7.13-227-g1381ced8ecb
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