[Bug 53427] New: BioShock needs D3DX10PreprocessShaderFromMemory implementation

WineHQ Bugzilla wine-bugs at winehq.org
Thu Jul 28 11:30:14 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=53427

            Bug ID: 53427
           Summary: BioShock needs D3DX10PreprocessShaderFromMemory
                    implementation
           Product: Wine
           Version: 7.13
          Hardware: x86-64
                OS: Linux
            Status: NEW
          Severity: minor
          Priority: P2
         Component: d3d-util
          Assignee: wine-bugs at winehq.org
          Reporter: andrey.goosev at gmail.com
      Distribution: ---

Crashes with

06c4:fixme:d3dx:D3DX10PreprocessShaderFromMemory data "#include
<MATERIALFACTORY>\n#include <VERTEXFACTORY>\n#include
\"AmbientDistortion.hlsl\"\n\n#ifndef RENDER_Z_ONLY\n#define RENDER_Z_ONLY
0\n#endif\n\n// VERTEX SHADER\n\n// user structs\nstruct VSInput
\n{\n\tVertexData\t\tvertex;\n};\n\n// this optimizes the
localToWorld/normalToWorld cal"..., data_size 3240, filename (null), defines
12EF7A80, include 0052E14C, pump 00000000, shader_text 0052D738, errors
00000000, hresult 00000000 stub!

wine-7.13-227-g1381ced8ecb

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list