[Bug 53443] New: Total War Shogun 2 spews GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT errors
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Jul 30 03:30:43 CDT 2022
https://bugs.winehq.org/show_bug.cgi?id=53443
Bug ID: 53443
Summary: Total War Shogun 2 spews
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT errors
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs at winehq.org
Reporter: hibbsncc1701 at gmail.com
Distribution: ---
Created attachment 72819
--> https://bugs.winehq.org/attachment.cgi?id=72819
Console log of error on wine-7.13 with MR483 (upstreamed in wine-7.14) applied.
This bug is split from Bug #53372, and is about the non-fatal out of memory
errors.
The comments in the mentioned bug go into greater detail, (in particular,
comments 2 and 4), but to summarize it here:
The game will occasionally generate an non-fatal out of memory error during a
return to the campaign map from a battle. When this occurs, the game will
continue to run as normal, but slower due to the constant spewing of
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT errors to the console on every frame.
This error did not occur before wine-7.13, and Bug #53372 was the initial
suspect. However after fixing it, and working around Bug #53428 which was also
introduced in wine-7.13, the non-fatal OOM error remains in current wine.
I have a WINEDEBUG=+d3d,+d3d9,+opengl,+wgl,+seh log of this bug occurring for
those that are interested, however due to it's size, it cannot be posted here
on winehq. As the total compressed size is 1229.2 MiB.
The game is cognizant of it's memory usage, and it will attempt to stay within
a memory budget. Due to Bug # however, it's not always successful.
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