[Bug 53443] New: Total War Shogun 2 spews GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT errors

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jul 30 03:30:43 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=53443

            Bug ID: 53443
           Summary: Total War Shogun 2 spews
                    GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT errors
           Product: Wine
           Version: 7.14
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: d3d
          Assignee: wine-bugs at winehq.org
          Reporter: hibbsncc1701 at gmail.com
      Distribution: ---

Created attachment 72819
  --> https://bugs.winehq.org/attachment.cgi?id=72819
Console log of error on wine-7.13 with MR483 (upstreamed in wine-7.14) applied.

This bug is split from Bug #53372, and is about the non-fatal out of memory
errors.

The comments in the mentioned bug go into greater detail, (in particular,
comments 2 and 4), but to summarize it here:

The game will occasionally generate an non-fatal out of memory error during a
return to the campaign map from a battle. When this occurs, the game will
continue to run as normal, but slower due to the constant spewing of
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT errors to the console on every frame.

This error did not occur before wine-7.13, and Bug #53372 was the initial
suspect. However after fixing it, and working around Bug #53428 which was also
introduced in wine-7.13, the non-fatal OOM error remains in current wine.

I have a WINEDEBUG=+d3d,+d3d9,+opengl,+wgl,+seh log of this bug occurring for
those that are interested, however due to it's size, it cannot be posted here
on winehq. As the total compressed size is 1229.2 MiB.

The game is cognizant of it's memory usage, and it will attempt to stay within
a memory budget. Due to Bug # however, it's not always successful.

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