[Bug 53217] d3d11:d3d11 - test_cube_maps() crashes in Wine

WineHQ Bugzilla wine-bugs at winehq.org
Mon Jun 20 20:53:38 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=53217

--- Comment #2 from François Gouget <fgouget at codeweavers.com> ---
There is a similar crash in d3d10core:d3d10core, presumably in the same
location in test_cube_maps().
However it only happens on the TestBot's debian11 VM.

Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x70baff74).
[...]
Backtrace:
=>0 0x70baff74 memset+0x24(dst=0x000000000, c=0, n=0x27100)
[Z:\home\winetest\tools\testbot\var\wine\dlls\msvcrt\string.c:3150] in ucrtbase
(0x01fcf908)
  1 0x715283e3 wined3d_texture_load_location+0x423(texture=0016A3D8,
sub_resource_idx=0, context=00180100, location=0x8)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\texture.c:853] in wined3d
(0x01fcf9a8)
  2 0x715173ae surface_cpu_blt+0x9ee(dst_texture=0016A3D8,
dst_sub_resource_idx=0, dst_box=01FCFB38, src_texture=00183978,
src_sub_resource_idx=0, src_box=01FCFB50, flags=0x20000000, fx=01FCFB68,
filter=WINED3D_TEXF_POINT)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:752] in wined3d
(0x01fcfaf8)
  3 0x71518ea2 cpu_blitter_blit+0xc2(blitter=0017C188,
op=WINED3D_BLIT_OP_RAW_BLIT, context=00180100, src_texture=00183978,
src_sub_resource_idx=0, src_location=0x10, src_rect=01FCFE10,
dst_texture=0016A3D8, dst_sub_resource_idx=<is not available>,
dst_location=0x8, dst_rect=01FCFE20, color_key=00000000,
filter=WINED3D_TEXF_POINT, resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:1328] in
wined3d (0x01fcfb98)
  4 0x715368a2 ffp_blitter_blit+0xa2(blitter=00180978,
op=WINED3D_BLIT_OP_RAW_BLIT, context=00180100, src_texture=00183978,
src_sub_resource_idx=0, src_location=0x10, src_rect=01FCFE10,
dst_texture=0016A3D8, dst_sub_resource_idx=0, dst_location=0x8,
dst_rect=01FCFE20, colour_key=00000000, filter=WINED3D_TEXF_POINT,
resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\texture.c:6213] in
wined3d (0x01fcfc58)
  5 0x714dc91d glsl_blitter_blit+0x1ad(blitter=00180990,
op=WINED3D_BLIT_OP_RAW_BLIT, context=00180100, src_texture=00183978,
src_sub_resource_idx=0, src_location=0x10, src_rect=01FCFE10,
dst_texture=0016A3D8, dst_sub_resource_idx=0, dst_location=0x8,
dst_rect=01FCFE20, colour_key=00000000, filter=WINED3D_TEXF_POINT,
resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\glsl_shader.c:13270] in
wined3d (0x01fcfd78)
  6 0x7151a66f texture2d_blt+0x8af(dst_texture=0016A3D8,
dst_sub_resource_idx=0, dst_box=0160B8F8, src_texture=00183978,
src_sub_resource_idx=0, src_box=0160B918, flags=0x20000000, fx=0160B934,
filter=WINED3D_TEXF_POINT)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:1505] in
wined3d (0x01fcfe48)
  7 0x7149b07d wined3d_cs_exec_blt_sub_resource+0xcd(cs=015C0020,
data=0160B8EC) [Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:2579]
in wined3d (0x01fcfec8)
  8 0x7149cb2b wined3d_cs_command_unlock(queue=<internal error>, cs=<internal
error>) [Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3310] in
wined3d (0x01fcff28)
  9 0x7149cb2b wined3d_cs_execute_next+0x53(queue=<internal error>,
cs=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3309] in wined3d
(0x01fcff28)
  10 0x7149cb2b wined3d_cs_run+0x11b(ctx=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3375] in wined3d
(0x01fcff28)
  11 0x7b62a170 in kernel32 (+0x2a170) (0x01fcff48)
  12 0x7bc5a937 in ntdll (+0x5a937) (0x01fcff5c)
  13 0x7bc5aff0 RtlCreateUserThread(entry=7149CA10, arg=015C0020)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ntdll\thread.c:261] in ntdll
(0x01fcffec)
0x70baff74 memset+0x24
[Z:\home\winetest\tools\testbot\var\wine\dlls\msvcrt\string.c:3150] in
ucrtbase: movl    %eax,0x0(%ebx)
3150            *(unaligned_ui64 *)(d + 0) = v;
[...]

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