[Bug 27439] Age of Pirates - City of Abandoned Ships crashes while entering the sea

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jun 25 03:51:40 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=27439

--- Comment #73 from kenoi <kenoiyan at aesautomation.com.au> ---
Found a workaround for Caribbean Tales:

In <Game Directory>/Program/battle_interface/BattleInterface.c, on line 91,
comment out this line by placing two forward slashes in front of it:

//LayerAddObject(SEA_REALIZE,&BattleInterface,-1);

It will disable the rendering of the ship's HUD while sailing, but it will
allow you to sail freely and stop the game from crashing when you enter sea
mode.

The crash is due to a bad rendering implementation (involving a heap corruption
with DX8Render ReleaseVertexBuffer) in the module battle_interface.dll in this
game.

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