[Bug 27439] Age of Pirates - City of Abandoned Ships crashes while entering the sea

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jun 25 23:13:13 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=27439

--- Comment #77 from kenoi <kenoiyan at aesautomation.com.au> ---
(In reply to Olivier F. R. Dierick from comment #76)
> Someone with the game uses it to record the sequence of DirectX 8 operations
> from the working game on Windows. The apitrace is then shared with devs.
> 
> The recorded sequence of DX8 calls can replayed on Wine to check if crashes
> the same way as the game, without having to own the actual game.
> 
> If the crash can be reproduced, then the dev can locate where in the
> sequence of DX8 operations, and try fixes until the apitrace can be replayed
> successfully.

The problem is not with Wine or its implementation of DirectX 8 here. Wine is
actually doing the right thing terminating the application. The problem is a
serious one with the Storm engine that these games use, where the programming
of the engine reaches past available memory.

Wine is right to crash the game -- because by all right this is terrible
programming, and Wine shouldn't let the software continue with it. This is why
this bug has not been fixed in many-many years.

The problem is that neither side will budge: the developer of the games hasn't
updated the games in a long-long time (they're no longer active), and the Wine
team will not implement something that is less than perfect (understandably).

The only difference between Wine and Windows here is that Windows lets the
program continue even when such memory breaches occur. This is why these games
crash far less on actual Windows than they do in Wine.

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