[Bug 52618] New: 32-bit EXEs do not launch from build dir on macOS 10.14 in WOW64
WineHQ Bugzilla
wine-bugs at winehq.org
Wed Mar 2 16:25:18 CST 2022
https://bugs.winehq.org/show_bug.cgi?id=52618
Bug ID: 52618
Summary: 32-bit EXEs do not launch from build dir on macOS
10.14 in WOW64
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs at winehq.org
Reporter: bshanks at codeweavers.com
Created attachment 71943
--> https://bugs.winehq.org/attachment.cgi?id=71943
patch to use @rpath
On macOS 10.14, when running Wine built for WOW64 from the build dir, 32-bit
EXEs do not launch correctly (including rundll32 on prefix creation to set up
syswow64).
64-bit EXEs launch correctly, and a standalone 32-bit build also works
correctly.
I'm building the 64-bit side with Xcode 10, and the 32-bit side with Xcode 9.
The problem is a crash on the first NtUser* call, since the
__wine_syscall_dispatcher was never set in win32u. The root cause is that
dlopen() on the unixlibs is failing because ntdll.so cannot be loaded. Here's
the dlerror():
177158.077:00ac:00b0:trace:virtual:load_builtin_unixlib loading
/Users/pip/wine/build32/dlls/win32u/win32u.so failed dlerror
dlopen(/Users/pip/wine/build32/dlls/win32u/win32u.so, 2): Library not loaded:
@loader_path/ntdll.so
Referenced from: /Users/pip/wine/build32/dlls/win32u/win32u.so
Reason: no suitable image found. Did find:
/Users/pip/wine/build64/dlls/ntdll/ntdll.so: mach-o, but wrong
architecture
/Users/pip/wine/build64/dlls/ntdll/ntdll.so: mach-o, but wrong
architecture
This doesn't make sense, it almost seems like @loader_path is still set to the
64-bit dlls/ntdll, which it obviously shouldn't be.
Changing the install name to '@rpath/(lib).so' and adding an rpath of
'@loader_path/' seems to fix the issue, even though that should be equivalent
to the current approach.
Can anyone else reproduce this problem? If so, does the attached patch help?
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