[Bug 52660] chunk allocator for GL uniform buffers kills performance in World of Warships

WineHQ Bugzilla wine-bugs at winehq.org
Sat Mar 12 22:17:35 CST 2022


https://bugs.winehq.org/show_bug.cgi?id=52660

Olivier F. R. Dierick <o.dierick at piezo-forte.be> changed:

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--- Comment #1 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
Hello,

This may be linked to the performance regression introduced in bug 50235.
I know the other bug affected World of Warships and The Elder Scrolls Online
(and, as was reported by someone else, Sniper Elite 3).

Before the recent rework of the Buffer Objects handling, I could revert two old
commits and the performance was fixed. There has been too much change now and I
can no longer revert those commits.

Thanks for the bisect result.

Regards.

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