[Bug 52680] New: EVE Online memory leak in GPU memory
WineHQ Bugzilla
wine-bugs at winehq.org
Wed Mar 16 10:52:06 CDT 2022
https://bugs.winehq.org/show_bug.cgi?id=52680
Bug ID: 52680
Summary: EVE Online memory leak in GPU memory
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: n.andrew.walsh at gmail.com
Distribution: ---
Created attachment 72016
--> https://bugs.winehq.org/attachment.cgi?id=72016
EVE Online internal memory-usage monitor after ~2h minimal gameplay
Ever since the 2022-02-06 update to EVE Online, the GPU memory gradually fills
up over time with texture data, eventually leading to a client slowdown,
freeze, and disconnect. This is particularly bad on high-memory-usage
activities (for example, in big fleets jumping gates), but even in
barely-active states the GPU memory usage gradually increases.
Attached is a screenshot of the client after running for a couple hours. I'm
not doing anything special: mostly in-station, occasionally undocking to go to
a different station in the same system, etc. As you can see, memory use,
particularly textures, increases over time.
This is likely a problem with the EVE client itself, but since it seems to only
affects Linux, CCP likely won't touch it. Any idea what's going wrong here? Is
there a workaround that wine could implement? What other data do you need from
me?
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