[Bug 52680] New: EVE Online memory leak in GPU memory

WineHQ Bugzilla wine-bugs at winehq.org
Wed Mar 16 10:52:06 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=52680

            Bug ID: 52680
           Summary: EVE Online memory leak in GPU memory
           Product: Wine
           Version: 7.3
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: n.andrew.walsh at gmail.com
      Distribution: ---

Created attachment 72016
  --> https://bugs.winehq.org/attachment.cgi?id=72016
EVE Online internal memory-usage monitor after ~2h minimal gameplay

Ever since the 2022-02-06 update to EVE Online, the GPU memory gradually fills
up over time with texture data, eventually leading to a client slowdown,
freeze, and disconnect. This is particularly bad on high-memory-usage
activities (for example, in big fleets jumping gates), but even in
barely-active states the GPU memory usage gradually increases.

Attached is a screenshot of the client after running for a couple hours. I'm
not doing anything special: mostly in-station, occasionally undocking to go to
a different station in the same system, etc. As you can see, memory use,
particularly textures, increases over time.

This is likely a problem with the EVE client itself, but since it seems to only
affects Linux, CCP likely won't touch it. Any idea what's going wrong here? Is
there a workaround that wine could implement? What other data do you need from
me?

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