[Bug 52697] New: missing fonts in unity games

WineHQ Bugzilla wine-bugs at winehq.org
Sat Mar 19 03:10:31 CDT 2022


https://bugs.winehq.org/show_bug.cgi?id=52697

            Bug ID: 52697
           Summary: missing fonts in unity games
           Product: Wine
           Version: 7.4
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: gdi32
          Assignee: wine-bugs at winehq.org
          Reporter: galtgendo at o2.pl
      Distribution: ---

Before you ask, I've already seen some of those "install Arial/Arial Bold"
'solutions.

But it's actually a bit more complicated.

As a fallback font for not embedded font resources Unity is looking up Arial...

Only it actually isn't.

It starts with Arial name and any extra values like weight (which I suspect
leads to Arial Bold - though just guessing that part), but actually assumes
full font substitution is working behind the font.

I assert that, cause I've run into a Japanese game that requested Arial, but
expected it to have cjk glyphs. While Arial Unicode kind of worked, I'm pretty
sure it was not what was originally requested. Also, Arial Unicode is
suboptimal on quite a few levels.

Though it might be that to start the process, a font file with font name
containing 'Arial' needs to be present in drive_c/windows/fonts. One way or
another, standard method of
HKEY_CURRENT_USER\Software\Wow6432Node\Wine\Fonts\Replacements fails.

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