[Bug 52684] Command and Conquer Generals (and C&C Zero Hour) have no ground textures
WineHQ Bugzilla
wine-bugs at winehq.org
Thu Mar 24 14:10:41 CDT 2022
https://bugs.winehq.org/show_bug.cgi?id=52684
--- Comment #12 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Henri Verbeet from comment #11)
> I don't know the details of the tests you did, but should we perhaps simply
> be marking the entire texture dirty upon creation?
It'd help this bug, but I don't think it addresses the problem in general. I'm
not sure there are ways to trigger the bug in wined3d afterwards, but I don't
think it's correct not to invalidate ~map_binding. The comment in
add_dirty_rect_test() is relevant here:
* Side note, not tested in the test: Partial surface updates work, and two
separate
* dirty rectangles are tracked individually. Tested on Nvidia Kepler, other
drivers
* untested.
I was only able to test on WARP, but it appears to work the same way.
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