wine/dlls/d3d8 shader.c device.c d3d8_private.h

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jan 14 14:29:33 CST 2003


ChangeSet ID:	7033
CVSROOT:	/opt/cvs-commit
Module name:	wine
Changes by:	julliard at wine.codeweavers.com	2003/01/14 14:29:33

Modified files:
	dlls/d3d8      : shader.c device.c d3d8_private.h 

Log message:
	Raphael Junqueira <fenix at club-internet.fr>
	- move input and output data in VertexShader struct
	- better traces
	- specific input data filling function for vertex shaders using vertex
	shader declaration (and not FVF ... maybe FVF will return for fast
	path with simples vertex shader declarations)
	- huge vertex shader fixes:
	- add and fix many vs (1.0->2.0) used opcodes in complex shaders
	- improvements to programs parser: parse comments, version, ..
	- add a vertex shader input filler function (parsing vertex shader
	declaration): almost complete
	- comments most of the traces (else flood ...)
	- add more urls in comments
	- indent, cleanups

Patch: http://cvs.winehq.com/patch.py?id=7033

Old revision  New revision  Changes     Path
 1.4           1.5           +375 -26    wine/dlls/d3d8/shader.c
 1.23          1.24          +62 -107    wine/dlls/d3d8/device.c
 1.10          1.11          +47 -17     wine/dlls/d3d8/d3d8_private.h




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