wine/dlls/d3d8 shader.c device.c d3d8_private.h
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jan 14 14:29:33 CST 2003
ChangeSet ID: 7033
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard at wine.codeweavers.com 2003/01/14 14:29:33
Modified files:
dlls/d3d8 : shader.c device.c d3d8_private.h
Log message:
Raphael Junqueira <fenix at club-internet.fr>
- move input and output data in VertexShader struct
- better traces
- specific input data filling function for vertex shaders using vertex
shader declaration (and not FVF ... maybe FVF will return for fast
path with simples vertex shader declarations)
- huge vertex shader fixes:
- add and fix many vs (1.0->2.0) used opcodes in complex shaders
- improvements to programs parser: parse comments, version, ..
- add a vertex shader input filler function (parsing vertex shader
declaration): almost complete
- comments most of the traces (else flood ...)
- add more urls in comments
- indent, cleanups
Patch: http://cvs.winehq.com/patch.py?id=7033
Old revision New revision Changes Path
1.4 1.5 +375 -26 wine/dlls/d3d8/shader.c
1.23 1.24 +62 -107 wine/dlls/d3d8/device.c
1.10 1.11 +47 -17 wine/dlls/d3d8/d3d8_private.h
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