wine/dlls/ddraw dsurface/fakezbuffer.c d3ddevi ...

Alexandre Julliard julliard at wine.codeweavers.com
Tue May 20 12:49:41 CDT 2003


ChangeSet ID:	8315
CVSROOT:	/home/winehq/opt/cvs-commit
Module name:	wine
Changes by:	julliard at wine.codeweavers.com	2003/05/20 12:49:41

Modified files:
	dlls/ddraw/dsurface: fakezbuffer.c 
	dlls/ddraw/d3ddevice: main.c 
	dlls/ddraw     : d3dlight.c d3dexecutebuffer.c d3dcommon.c 
	                 d3d_private.h 

Log message:
	Christian Costa <titan.costa at wanadoo.fr>
	Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
	Enable retrieving the render target surface of a device through its
	QueryInterface method.
	Avoid lights updating when a viewport and a device have not been
	associated to them.
	Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
	flag.

Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8315

Old revision  New revision  Changes     Path
 1.8           1.9           +1 -1       wine/dlls/ddraw/dsurface/fakezbuffer.c
 1.43          1.44          +16 -25     wine/dlls/ddraw/d3ddevice/main.c
 1.13          1.14          +4 -1       wine/dlls/ddraw/d3dlight.c
 1.29          1.30          +168 -326   wine/dlls/ddraw/d3dexecutebuffer.c
 1.14          1.15          +30 -0      wine/dlls/ddraw/d3dcommon.c
 1.33          1.34          +3 -1       wine/dlls/ddraw/d3d_private.h




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