wine/dlls/d3d8 shader.c directx.c device.c d3d ...
Alexandre Julliard
julliard at winehq.org
Mon Apr 19 18:04:58 CDT 2004
ChangeSet ID: 12054
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard at wine.codeweavers.com 2004/04/19 18:04:58
Modified files:
dlls/d3d8 : shader.c directx.c device.c d3dcore_gl.h
d3d8_private.h
Log message:
Raphael Junqueira <fenix at club-internet.fr>
- fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL
detection (and not build time GL headers)
- add a new debug channel for hardware vertex shaders
- hardware VS "compiler" fixes:
-> special case for address registers (MOV must be replaced by ARL)
-> add line numbers to trace (better to find why NVidia drivers complains)
-> one parse to determine temporary and address registers needs
(@todo: check GL limits)
-> remove duplicate traces from Generic ParseProgram
Patch: http://cvs.winehq.org/patch.py?id=12054
Old revision New revision Changes Path
1.19 1.20 +102 -34 wine/dlls/d3d8/shader.c
1.60 1.61 +16 -0 wine/dlls/d3d8/directx.c
1.101 1.102 +11 -11 wine/dlls/d3d8/device.c
1.9 1.10 +8 -1 wine/dlls/d3d8/d3dcore_gl.h
1.49 1.50 +2 -0 wine/dlls/d3d8/d3d8_private.h
More information about the wine-cvs
mailing list