wine/dlls/d3d8 shader.c directx.c device.c d3d ...

Alexandre Julliard julliard at winehq.org
Mon Apr 19 18:04:58 CDT 2004


ChangeSet ID:	12054
CVSROOT:	/opt/cvs-commit
Module name:	wine
Changes by:	julliard at wine.codeweavers.com	2004/04/19 18:04:58

Modified files:
	dlls/d3d8      : shader.c directx.c device.c d3dcore_gl.h 
	                 d3d8_private.h 

Log message:
	Raphael Junqueira <fenix at club-internet.fr>
	- fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL
	detection (and not build time GL headers)
	- add a new debug channel for hardware vertex shaders
	- hardware VS "compiler" fixes:
	-> special case for address registers (MOV must be replaced by ARL)
	-> add line numbers to trace (better to find why NVidia drivers complains)
	-> one parse to determine temporary and address registers needs
	(@todo: check GL limits)
	-> remove duplicate traces from Generic ParseProgram

Patch: http://cvs.winehq.org/patch.py?id=12054

Old revision  New revision  Changes     Path
 1.19          1.20          +102 -34    wine/dlls/d3d8/shader.c
 1.60          1.61          +16 -0      wine/dlls/d3d8/directx.c
 1.101         1.102         +11 -11     wine/dlls/d3d8/device.c
 1.9           1.10          +8 -1       wine/dlls/d3d8/d3dcore_gl.h
 1.49          1.50          +2 -0       wine/dlls/d3d8/d3d8_private.h




More information about the wine-cvs mailing list