wine/dlls/d3d8 vshaderdeclaration.c utils.c sh ...

Alexandre Julliard julliard at winehq.org
Wed May 26 20:56:56 CDT 2004


ChangeSet ID:	12472
CVSROOT:	/opt/cvs-commit
Module name:	wine
Changes by:	julliard at wine.codeweavers.com	2004/05/26 20:56:56

Modified files:
	dlls/d3d8      : vshaderdeclaration.c utils.c shader.c directx.c 
	                 d3dcore_gl.h d3d8.spec 

Log message:
	Raphael Junqueira <fenix at club-internet.fr>
	- the hardware GL vendors (NVidia and ATI) can support more than 95
	constants (the Mesa bug) and VRally use the 0..95 indexes so fix it
	- fix normalize for some HW VertexShader inputs
	- trying to fix the combination of NV_texture_combine_4 with
	texture_combine_EXT (impl of D3DTOP_DISABLE, D3DTOP_MODULATE for
	NV_texture_combine_4)
	- if shaders disabled declare to support 0 for MaxVertexShaderConst.

Patch: http://cvs.winehq.org/patch.py?id=12472

Old revision  New revision  Changes     Path
 1.7           1.8           +2 -2       wine/dlls/d3d8/vshaderdeclaration.c
 1.20          1.21          +580 -310   wine/dlls/d3d8/utils.c
 1.27          1.28          +11 -7      wine/dlls/d3d8/shader.c
 1.71          1.72          +20 -7      wine/dlls/d3d8/directx.c
 1.16          1.17          +1 -0       wine/dlls/d3d8/d3dcore_gl.h
 1.6           1.7           +1 -1       wine/dlls/d3d8/d3d8.spec




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