H. Verbeet : wined3d: return D3DERR_INVALIDCALL when calling BeginStateBlock and

Alexandre Julliard julliard at wine.codeweavers.com
Sat Dec 3 12:31:15 CST 2005


Module: wine
Branch: refs/heads/master
Commit: 4880c586d8013e7271c744f581eb19905d90e0f0
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=4880c586d8013e7271c744f581eb19905d90e0f0

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Sat Dec  3 18:04:26 2005 +0100

wined3d: return D3DERR_INVALIDCALL when calling BeginStateBlock and
already recording.

---

 dlls/wined3d/device.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9b8dc5c..185bca7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4493,6 +4493,11 @@ HRESULT WINAPI IWineD3DDeviceImpl_BeginS
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
     IWineD3DStateBlockImpl *object;
     TRACE("(%p)", This);
+    
+    if (This->isRecordingState) {
+        return D3DERR_INVALIDCALL;
+    }
+    
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DStateBlockImpl));
     if (NULL == object ) {
         FIXME("(%p)Error allocating memory for stateblock\n", This);




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