H. Verbeet : d3d9: Add a test for Get/SetVertexShader and Get/SetPixelShader refcounts.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Dec 13 04:58:30 CST 2005


Module: wine
Branch: refs/heads/master
Commit: 510c94d2d51d2db236766dcd35ee89998704ae45
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=510c94d2d51d2db236766dcd35ee89998704ae45

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Tue Dec 13 12:00:25 2005 +0100

d3d9: Add a test for Get/SetVertexShader and Get/SetPixelShader refcounts.

---

 dlls/d3d9/tests/.gitignore  |    1 
 dlls/d3d9/tests/Makefile.in |    1 
 dlls/d3d9/tests/shader.c    |  152 +++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 154 insertions(+), 0 deletions(-)
 create mode 100644 dlls/d3d9/tests/shader.c

diff --git a/dlls/d3d9/tests/.gitignore b/dlls/d3d9/tests/.gitignore
index 7e88d2b..bb354df 100644
--- a/dlls/d3d9/tests/.gitignore
+++ b/dlls/d3d9/tests/.gitignore
@@ -1,3 +1,4 @@
 Makefile
+shader.ok
 stateblock.ok
 testlist.c
diff --git a/dlls/d3d9/tests/Makefile.in b/dlls/d3d9/tests/Makefile.in
index d96a9ad..ab026e0 100644
--- a/dlls/d3d9/tests/Makefile.in
+++ b/dlls/d3d9/tests/Makefile.in
@@ -6,6 +6,7 @@ TESTDLL   = d3d9.dll
 IMPORTS   = user32 kernel32
 
 CTESTS = \
+	shader.c \
 	stateblock.c
 
 @MAKE_TEST_RULES@
diff --git a/dlls/d3d9/tests/shader.c b/dlls/d3d9/tests/shader.c
new file mode 100644
index 0000000..8622e6e
--- /dev/null
+++ b/dlls/d3d9/tests/shader.c
@@ -0,0 +1,152 @@
+/*
+ * Copyright (C) 2005 Henri Verbeet
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#define COBJMACROS
+#include <d3d9.h>
+#include "wine/test.h"
+
+static IDirect3DDevice9 *init_d3d9(void)
+{
+    IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
+    HMODULE d3d9_handle = 0;
+    IDirect3D9 *d3d9_ptr = 0;
+    IDirect3DDevice9 *device_ptr = 0;
+    D3DPRESENT_PARAMETERS present_parameters;
+    HRESULT hres;
+
+    d3d9_handle = LoadLibrary("d3d9");
+    ok(d3d9_handle != NULL, "Failed to load d3d9.\n");
+    if (!d3d9_handle) return NULL;
+
+    d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
+    ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
+    if (!d3d9_create) return NULL;
+    
+    d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
+    ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
+    if (!d3d9_ptr) return NULL;
+
+    ZeroMemory(&present_parameters, sizeof(present_parameters));
+    present_parameters.Windowed = TRUE;
+    present_parameters.hDeviceWindow = GetDesktopWindow();
+    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+    hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+    ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
+
+    return device_ptr;
+}
+
+static int get_refcount(IUnknown *object)
+{
+    IUnknown_AddRef(object);
+    return IUnknown_Release(object);
+}
+
+static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr)
+{
+
+    static DWORD simple_vs[] = {0xFFFE0101,             /* vs_1_1               */
+        0x0000001F, 0x80000000, 0x900F0000,             /* dcl_position0 v0     */
+        0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
+        0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
+        0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
+        0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
+        0x0000FFFF};                                    /* END                  */
+
+    IDirect3DVertexShader9 *shader_ptr = 0;
+    IDirect3DVertexShader9 *current_shader_ptr = 0;
+    HRESULT hret = 0;
+    int shader_refcount = 0;
+    int i = 0;
+    
+    hret = IDirect3DDevice9_CreateVertexShader(device_ptr, simple_vs, &shader_ptr);
+    ok(hret == D3D_OK && shader_ptr != NULL, "CreateVertexShader returned: hret 0x%lx, shader_ptr %p. "
+        "Expected hret 0x%lx, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
+    if (hret != D3D_OK || shader_ptr == NULL) return;
+
+    /* SetVertexShader should not touch the shader's refcount. */
+    i = get_refcount((IUnknown *)shader_ptr);
+    hret = IDirect3DDevice9_SetVertexShader(device_ptr, shader_ptr);
+    shader_refcount = get_refcount((IUnknown *)shader_ptr);
+    ok(hret == D3D_OK && shader_refcount == i, "SetVertexShader returned: hret 0x%lx, refcount %d. "
+        "Expected hret 0x%lx, refcount %d.\n", hret, shader_refcount, D3D_OK, i);
+
+    /* GetVertexShader should increase the shader's refcount by one. */
+    i = shader_refcount+1;
+    hret = IDirect3DDevice9_GetVertexShader(device_ptr, &current_shader_ptr);
+    shader_refcount = get_refcount((IUnknown *)shader_ptr);
+    ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, 
+        "GetVertexShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. "
+        "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
+}
+
+static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
+{
+    static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
+        0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
+        0x00000042, 0xB00F0000,                                                 /* tex t0                       */
+        0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
+        0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
+        0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
+        0x0000FFFF};                                                            /* END                          */
+
+    IDirect3DPixelShader9 *shader_ptr = 0;
+    IDirect3DPixelShader9 *current_shader_ptr = 0;
+    HRESULT hret = 0;
+    int shader_refcount = 0;
+    int i = 0;
+
+    hret = IDirect3DDevice9_CreatePixelShader(device_ptr, simple_ps, &shader_ptr);
+    ok(hret == D3D_OK && shader_ptr != NULL, "CreatePixelShader returned: hret 0x%lx, shader_ptr %p. "
+        "Expected hret 0x%lx, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
+    if (hret != D3D_OK || shader_ptr == NULL) return;
+
+    /* SetPixelsShader should not touch the shader's refcount. */
+    i = get_refcount((IUnknown *)shader_ptr);
+    hret = IDirect3DDevice9_SetPixelShader(device_ptr, shader_ptr);
+    shader_refcount = get_refcount((IUnknown *)shader_ptr);
+    ok(hret == D3D_OK && shader_refcount == i, "SetPixelShader returned: hret 0x%lx, refcount %d. "
+        "Expected hret 0x%lx, refcount %d.\n", hret, shader_refcount, D3D_OK, i);
+
+    /* GetPixelShader should increase the shader's refcount by one. */
+    i = shader_refcount+1;
+    hret = IDirect3DDevice9_GetPixelShader(device_ptr, &current_shader_ptr);
+    shader_refcount = get_refcount((IUnknown *)shader_ptr);
+    ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, 
+        "GetPixelShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. "
+        "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
+}
+
+START_TEST(shader)
+{
+    D3DCAPS9 caps;
+    IDirect3DDevice9 *device_ptr = init_d3d9();
+    if (!device_ptr) return;
+
+    IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
+
+    if (caps.VertexShaderVersion & 0xffff)
+    {
+        test_get_set_vertex_shader(device_ptr);
+    }
+    if (caps.PixelShaderVersion & 0xffff)
+    {
+        test_get_set_pixel_shader(device_ptr);
+    }
+}




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