Sagar Mittal : wined3d:
Fix null pointer check in IWineD3DImpl_GetPixelShader.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Apr 14 12:46:19 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 4f986c842fc9d53347fc89b4966310f09229e86a
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=4f986c842fc9d53347fc89b4966310f09229e86a
Author: Sagar Mittal <sagar.mittal at gmail.com>
Date: Thu Apr 13 20:48:59 2006 -0400
wined3d: Fix null pointer check in IWineD3DImpl_GetPixelShader.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3d4ae9e..ba2cceb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4250,7 +4250,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPix
}
*ppShader = This->stateBlock->pixelShader;
- if (NULL != ppShader) {
+ if (NULL != *ppShader) {
IWineD3DPixelShader_AddRef(*ppShader);
}
TRACE("(%p) : returning %p\n", This, *ppShader);
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