H. Verbeet : wined3d:
Delay vertex shader compilation until the shader is first used.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Aug 7 07:13:04 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: ef87a40c728f8aefdfb3847c158a334f8c375102
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=ef87a40c728f8aefdfb3847c158a334f8c375102
Author: H. Verbeet <hverbeet at gmail.com>
Date: Sat Aug 5 18:15:35 2006 +0200
wined3d: Delay vertex shader compilation until the shader is first used.
---
dlls/wined3d/drawprim.c | 4 ++++
dlls/wined3d/pixelshader.c | 39 ++++++++++++++++++++++++++++++--------
dlls/wined3d/vertexshader.c | 38 +++++++++++++++++++++++++++++++------
dlls/wined3d/wined3d_private.h | 2 ++
include/wine/wined3d_interface.h | 6 ++++++
5 files changed, 75 insertions(+), 14 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=ef87a40c728f8aefdfb3847c158a334f8c375102
More information about the wine-cvs
mailing list