H. Verbeet : wined3d: Delay vertex shader compilation until the shader is first used.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Aug 7 07:13:04 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: ef87a40c728f8aefdfb3847c158a334f8c375102
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=ef87a40c728f8aefdfb3847c158a334f8c375102

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Sat Aug  5 18:15:35 2006 +0200

wined3d: Delay vertex shader compilation until the shader is first used.

---

 dlls/wined3d/drawprim.c          |    4 ++++
 dlls/wined3d/pixelshader.c       |   39 ++++++++++++++++++++++++++++++--------
 dlls/wined3d/vertexshader.c      |   38 +++++++++++++++++++++++++++++++------
 dlls/wined3d/wined3d_private.h   |    2 ++
 include/wine/wined3d_interface.h |    6 ++++++
 5 files changed, 75 insertions(+), 14 deletions(-)

Diff:   http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=ef87a40c728f8aefdfb3847c158a334f8c375102



More information about the wine-cvs mailing list