Jan Zerebecki : wined3d: Fix spelling in a comment.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Aug 11 04:58:45 CDT 2006


Module: wine
Branch: master
Commit: 387c982d5c5354d890243850d1eb542f8b07ecd6
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=387c982d5c5354d890243850d1eb542f8b07ecd6

Author: Jan Zerebecki <jan.wine at zerebecki.de>
Date:   Thu Aug 10 14:24:30 2006 +0200

wined3d: Fix spelling in a comment.

---

 dlls/wined3d/directx.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 26751b3..b99e03b 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2121,9 +2121,9 @@ #endif
         *pCaps->NumberOfAdaptersInGroup           = 1;
 
         if(*pCaps->VertexShaderVersion >= D3DVS_VERSION(2,0)) {
-            /* OpenGL supports all formats below perhaps not allways without conversion but it supports them.
+            /* OpenGL supports all formats below, perhaps not always without conversion but it supports them.
                Further GLSL doesn't seem to have an official unsigned type as I'm not sure how we handle it
-               don't advertise iet yet. We might need to add some clamping in the shader engine to support it.       
+               don't advertise it yet. We might need to add some clamping in the shader engine to support it.
                TODO: D3DDTCAPS_USHORT2N, D3DDTCAPS_USHORT4N, D3DDTCAPS_UDEC3, D3DDTCAPS_DEC3N */
             *pCaps->DeclTypes = D3DDTCAPS_UBYTE4    |
                                 D3DDTCAPS_UBYTE4N   |
@@ -2131,7 +2131,7 @@ #endif
                                 D3DDTCAPS_SHORT4N   |
                                 D3DDTCAPS_FLOAT16_2 |
                                 D3DDTCAPS_FLOAT16_4;
-                                                                                                                                
+
         } else
             *pCaps->DeclTypes                         = 0;
 




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