Stefan Dösinger : wined3d: Move WINED3DRS_AMBIENT to the state table.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Dec 8 06:07:12 CST 2006


Module: wine
Branch: master
Commit: 28cc3c8d6b3ab9fd500f94aa3976c0b47eda8fcf
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=28cc3c8d6b3ab9fd500f94aa3976c0b47eda8fcf

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Dec  8 01:45:26 2006 +0100

wined3d: Move WINED3DRS_AMBIENT to the state table.

---

 dlls/wined3d/device.c |   12 +-----------
 dlls/wined3d/state.c  |   11 ++++++++++-
 2 files changed, 11 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b51f32d..36dd77d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3444,18 +3444,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_DITHERENABLE              :
     case WINED3DRS_ZWRITEENABLE              :
     case WINED3DRS_ZFUNC                     :
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_AMBIENT                   :
-        {
-            float col[4];
-            D3DCOLORTOGLFLOAT4(Value, col);
-            TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]);
-            glLightModelfv(GL_LIGHT_MODEL_AMBIENT, col);
-            checkGLcall("glLightModel for MODEL_AMBIENT");
-
-        }
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_ALPHABLENDENABLE          :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 684ff94..83e05bc 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -204,6 +204,15 @@ static void state_zfunc(DWORD state, IWi
     }
 }
 
+static void state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    float col[4];
+    D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_AMBIENT], col);
+
+    TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]);
+    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, col);
+    checkGLcall("glLightModel for MODEL_AMBIENT");
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -348,7 +357,7 @@ const struct StateEntry StateTable[] =
     { /*136, WINED3DRS_CLIPPING                     */      STATE_RENDER(WINED3DRS_CLIPPING),                   state_unknown       },
     { /*137, WINED3DRS_LIGHTING                     */      STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting      },
     { /*138, WINED3DRS_EXTENTS                      */      STATE_RENDER(WINED3DRS_EXTENTS),                    state_unknown       },
-    { /*139, WINED3DRS_AMBIENT                      */      STATE_RENDER(WINED3DRS_AMBIENT),                    state_unknown       },
+    { /*139, WINED3DRS_AMBIENT                      */      STATE_RENDER(WINED3DRS_AMBIENT),                    state_ambient       },
     { /*140, WINED3DRS_FOGVERTEXMODE                */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_unknown       },
     { /*141, WINED3DRS_COLORVERTEX                  */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_unknown       },
     { /*142, WINED3DRS_LOCALVIEWER                  */      STATE_RENDER(WINED3DRS_LOCALVIEWER),                state_unknown       },




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