Stefan Dösinger : wined3d: Move WINED3DRS_FOGCOLOR to the state table.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Dec 11 07:45:03 CST 2006


Module: wine
Branch: master
Commit: af935a24022df11e39d09b8513e6d01146e213fd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=af935a24022df11e39d09b8513e6d01146e213fd

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Dec  8 18:52:30 2006 +0100

wined3d: Move WINED3DRS_FOGCOLOR to the state table.

---

 dlls/wined3d/device.c |   11 +----------
 dlls/wined3d/state.c  |   10 +++++++++-
 2 files changed, 10 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ac1e7a8..1ef7cec 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3379,17 +3379,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_FOGSTART                  :
     case WINED3DRS_FOGEND                    :
     case WINED3DRS_RANGEFOGENABLE            :
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_FOGCOLOR                  :
-        {
-            float col[4];
-            D3DCOLORTOGLFLOAT4(Value, col);
-            /* Set the default alpha blend color */
-            glFogfv(GL_FOG_COLOR, &col[0]);
-            checkGLcall("glFog GL_FOG_COLOR");
-        }
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_FOGDENSITY                :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 026418c..36c6311 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -792,6 +792,14 @@ static void state_fog(DWORD state, IWine
     }
 }
 
+static void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    float col[4];
+    D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_FOGCOLOR], col);
+    /* Set the default alpha blend color */
+    glFogfv(GL_FOG_COLOR, &col[0]);
+    checkGLcall("glFog GL_FOG_COLOR");
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -829,7 +837,7 @@ const struct StateEntry StateTable[] =
     { /* 31, WINED3DRS_SUBPIXEL                     */      STATE_RENDER(WINED3DRS_SUBPIXEL),                   state_unknown       },
     { /* 32, WINED3DRS_SUBPIXELX                    */      STATE_RENDER(WINED3DRS_SUBPIXELX),                  state_unknown       },
     { /* 33, WINED3DRS_STIPPLEDALPHA                */      STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              state_unknown       },
-    { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_unknown       },
+    { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      },
     { /* 35, WINED3DRS_FOGTABLEMODE                 */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /* 36, WINED3DRS_FOGSTART                     */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /* 37, WINED3DRS_FOGEND                       */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },




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