Stefan Dösinger : wined3d: Move wined3drs_fogdensity to the state table.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Dec 11 07:45:03 CST 2006


Module: wine
Branch: master
Commit: e53c2a9c4cb0339918298e03c02a8e6672d183cd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e53c2a9c4cb0339918298e03c02a8e6672d183cd

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Dec 10 16:34:45 2006 +0100

wined3d: Move wined3drs_fogdensity to the state table.

---

 dlls/wined3d/device.c |    9 +--------
 dlls/wined3d/state.c  |   12 +++++++++++-
 2 files changed, 12 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1ef7cec..18e2a29 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3380,15 +3380,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_FOGEND                    :
     case WINED3DRS_RANGEFOGENABLE            :
     case WINED3DRS_FOGCOLOR                  :
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_FOGDENSITY                :
-        {
-            tmpvalue.d = Value;
-            glFogfv(GL_FOG_DENSITY, &tmpvalue.f);
-            checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)");
-        }
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_VERTEXBLEND               :
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 36c6311..b439795 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -800,6 +800,16 @@ static void state_fogcolor(DWORD state,
     checkGLcall("glFog GL_FOG_COLOR");
 }
 
+static void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    union {
+        DWORD d;
+        float f;
+    } tmpvalue;
+    tmpvalue.d = stateblock->renderState[WINED3DRS_FOGDENSITY];
+    glFogfv(GL_FOG_DENSITY, &tmpvalue.f);
+    checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)");
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -841,7 +851,7 @@ const struct StateEntry StateTable[] =
     { /* 35, WINED3DRS_FOGTABLEMODE                 */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /* 36, WINED3DRS_FOGSTART                     */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /* 37, WINED3DRS_FOGEND                       */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
-    { /* 38, WINED3DRS_FOGDENSITY                   */      STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_unknown       },
+    { /* 38, WINED3DRS_FOGDENSITY                   */      STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_fogdensity    },
     { /* 39, WINED3DRS_STIPPLEENABLE                */      STATE_RENDER(WINED3DRS_STIPPLEENABLE),              state_unknown       },
     { /* 40, WINED3DRS_EDGEANTIALIAS                */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
     { /* 41, WINED3DRS_COLORKEYENABLE               */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         },




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