Stefan Dösinger : wined3d: Remove the unused stateblock vertex blend member.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Dec 11 07:45:03 CST 2006


Module: wine
Branch: master
Commit: a628b99d6308a7abb4fe4fa6884951d755f7fea0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a628b99d6308a7abb4fe4fa6884951d755f7fea0

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Dec  8 20:02:31 2006 +0100

wined3d: Remove the unused stateblock vertex blend member.

---

 dlls/wined3d/device.c          |    8 +-------
 dlls/wined3d/stateblock.c      |    1 -
 dlls/wined3d/wined3d_private.h |    1 -
 3 files changed, 1 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 18e2a29..e1fbd50 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3381,14 +3381,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     case WINED3DRS_RANGEFOGENABLE            :
     case WINED3DRS_FOGCOLOR                  :
     case WINED3DRS_FOGDENSITY                :
-        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
-        break;
-
     case WINED3DRS_VERTEXBLEND               :
-        {
-          This->updateStateBlock->vertex_blend = (WINED3DVERTEXBLENDFLAGS) Value;
-          TRACE("Vertex Blending state to %d\n",  Value);
-        }
+        StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
         break;
 
     case WINED3DRS_TWEENFACTOR               :
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 8974501..c0db61f 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -167,7 +167,6 @@ void stateblock_copy(
     Dest->viewport = This->viewport;
     Dest->material = This->material;
     Dest->pixelShader = This->pixelShader;
-    Dest->vertex_blend = This->vertex_blend;
     Dest->tween_factor = This->tween_factor;
     Dest->glsl_program = This->glsl_program;
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9d453b2..cd49944 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1172,7 +1172,6 @@ struct IWineD3DStateBlockImpl
     float                     *pixelShaderConstantF;
 
     /* Indexed Vertex Blending */
-    WINED3DVERTEXBLENDFLAGS   vertex_blend;
     FLOAT                     tween_factor;
 
     /* RenderState */




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