Markus Amsler : wined3d: Call the depth stencil destroy callback
function.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Dec 18 05:34:37 CST 2006
Module: wine
Branch: master
Commit: 0bceec1be8d1253230479709ce3d1172dbe495a0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0bceec1be8d1253230479709ce3d1172dbe495a0
Author: Markus Amsler <markus.amsler at oribi.org>
Date: Mon Dec 18 00:16:40 2006 +0100
wined3d: Call the depth stencil destroy callback function.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ff3c987..5ff0b34 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2189,7 +2189,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
This->renderTarget = NULL;
if (This->depthStencilBuffer) {
- if(D3DCB_DestroyDepthStencilSurface > 0) {
+ if(D3DCB_DestroyDepthStencilSurface(This->depthStencilBuffer) > 0) {
FIXME("(%p) Something's still holding the depthStencilBuffer\n", This);
}
This->depthStencilBuffer = NULL;
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