Markus Amsler : wined3d: Call the depth stencil destroy callback function.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Dec 18 05:34:37 CST 2006


Module: wine
Branch: master
Commit: 0bceec1be8d1253230479709ce3d1172dbe495a0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0bceec1be8d1253230479709ce3d1172dbe495a0

Author: Markus Amsler <markus.amsler at oribi.org>
Date:   Mon Dec 18 00:16:40 2006 +0100

wined3d: Call the depth stencil destroy callback function.

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ff3c987..5ff0b34 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2189,7 +2189,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
     This->renderTarget = NULL;
 
     if (This->depthStencilBuffer) {
-        if(D3DCB_DestroyDepthStencilSurface > 0) {
+        if(D3DCB_DestroyDepthStencilSurface(This->depthStencilBuffer) > 0) {
             FIXME("(%p) Something's still holding the depthStencilBuffer\n", This);
         }
         This->depthStencilBuffer = NULL;




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