Vitaly Budovski : d3d8: Fixed POINTSPRITEENABLE.

Alexandre Julliard julliard at wine.codeweavers.com
Sat Feb 4 11:15:05 CST 2006


Module: wine
Branch: refs/heads/master
Commit: ecacc1ebcba65e5805b942155c54b92d65f1798f
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=ecacc1ebcba65e5805b942155c54b92d65f1798f

Author: Vitaly Budovski <vbudovsk at cs.rmit.edu.au>
Date:   Sat Feb  4 17:14:13 2006 +0100

d3d8: Fixed POINTSPRITEENABLE.

---

 dlls/d3d8/device.c |   14 ++++++++++----
 1 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 9786a0d..ffa18a5 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3095,12 +3095,18 @@ HRESULT  WINAPI  IDirect3DDevice8Impl_Se
             break;
         }
 
+        /*
+         * Point sprites are always enabled. Value controls texture coordinate
+         * replacement mode. Must be set true for point sprites to use
+         * textures.
+         */
+        glEnable(GL_POINT_SPRITE_ARB);
+        checkGLcall("glEnable GL_POINT_SPRITE_ARB");
+
         if (Value) {
-            glEnable(GL_POINT_SPRITE_ARB);
-            checkGLcall("glEnable GL_POINT_SPRITE_ARB");
+            glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, TRUE);
         } else {
-            glDisable(GL_POINT_SPRITE_ARB);
-            checkGLcall("glDisable GL_POINT_SPRITE_ARB");
+            glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, FALSE);
         }
         break;
     }




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