H. Verbeet : wined3d: Also update reference counts when we're recording a stateblock.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Feb 6 05:10:20 CST 2006


Module: wine
Branch: refs/heads/master
Commit: fe7f2bad15481677edcfdaae7778932d64113525
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=fe7f2bad15481677edcfdaae7778932d64113525

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Feb  6 11:31:17 2006 +0100

wined3d: Also update reference counts when we're recording a stateblock.

---

 dlls/wined3d/device.c |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ffd7617..6277ff5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3782,7 +3782,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVer
 
     if (This->isRecordingState) {
         TRACE("Recording... not performing anything\n");
-        return D3D_OK;
     }
 
     if (NULL != pDecl) {
@@ -3814,7 +3813,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVer
 
     if (This->isRecordingState) {
         TRACE("Recording... not performing anything\n");
-        return D3D_OK;
     }
 
     if (NULL != pShader) {
@@ -3991,7 +3989,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPix
     /* Handle recording of state blocks */
     if (This->isRecordingState) {
         TRACE("Recording... not performing anything\n");
-        return D3D_OK;
     }
 
     if (NULL != pShader) {




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