H. Verbeet : wined3d: Also update reference counts when we're
recording a stateblock.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Feb 6 05:10:20 CST 2006
Module: wine
Branch: refs/heads/master
Commit: fe7f2bad15481677edcfdaae7778932d64113525
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=fe7f2bad15481677edcfdaae7778932d64113525
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Feb 6 11:31:17 2006 +0100
wined3d: Also update reference counts when we're recording a stateblock.
---
dlls/wined3d/device.c | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ffd7617..6277ff5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3782,7 +3782,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVer
if (This->isRecordingState) {
TRACE("Recording... not performing anything\n");
- return D3D_OK;
}
if (NULL != pDecl) {
@@ -3814,7 +3813,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVer
if (This->isRecordingState) {
TRACE("Recording... not performing anything\n");
- return D3D_OK;
}
if (NULL != pShader) {
@@ -3991,7 +3989,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPix
/* Handle recording of state blocks */
if (This->isRecordingState) {
TRACE("Recording... not performing anything\n");
- return D3D_OK;
}
if (NULL != pShader) {
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