H. Verbeet : wined3d: Don'
t set the container to the device for standalone surfaces.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Feb 7 06:05:31 CST 2006
Module: wine
Branch: refs/heads/master
Commit: 1c4a94b0babeebbdc99d04da0208bdde0dd6f1e8
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=1c4a94b0babeebbdc99d04da0208bdde0dd6f1e8
Author: H. Verbeet <hverbeet at gmail.com>
Date: Tue Feb 7 12:26:26 2006 +0100
wined3d: Don't set the container to the device for standalone surfaces.
---
dlls/wined3d/device.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 635dd5b..f814973 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -725,7 +725,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_Creat
/** Create and initialise the surface resource **/
D3DCREATERESOURCEOBJECTINSTANCE(object,Surface,D3DRTYPE_SURFACE, Size)
- IWineD3DSurface_SetContainer((IWineD3DSurface *)object, (IWineD3DBase *)This);
+ /* "Standalone" surface */
+ IWineD3DSurface_SetContainer((IWineD3DSurface *)object, NULL);
object->currentDesc.Width = Width;
object->currentDesc.Height = Height;
More information about the wine-cvs
mailing list