Jan Zerebecki : wined3d: Extend debug_d3drenderstate with missing states.

Alexandre Julliard julliard at wine.codeweavers.com
Sat Feb 11 13:37:14 CST 2006


Module: wine
Branch: refs/heads/master
Commit: 41e5478cdd2a49b4412a88307b7ec6e3fa4b08d8
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=41e5478cdd2a49b4412a88307b7ec6e3fa4b08d8

Author: Jan Zerebecki <jan.wine at zerebecki.de>
Date:   Sat Feb 11 12:15:31 2006 +0100

wined3d: Extend debug_d3drenderstate with missing states.

---

 dlls/wined3d/utils.c |   33 +++++++++++++++++++++++++++++++++
 1 files changed, 33 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 961c2bb..90a8292 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -238,6 +238,39 @@ const char* debug_d3drenderstate(DWORD s
     D3DSTATE_TO_STR(WINED3DRS_BLENDOP                   );
     D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE            );
     D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE              );
+    D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE         );
+    D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS       );
+    D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE     );
+    D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL      );
+    D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL      );
+    D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X            );
+    D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y            );
+    D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z            );
+    D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W            );
+    D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION);
+    D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE       );
+    D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL           );
+    D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL          );
+    D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS           );
+    D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC           );
+    D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1         );
+    D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2         );
+    D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3         );
+    D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR               );
+    D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE           );
+    D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS                 );
+    D3DSTATE_TO_STR(WINED3DRS_WRAP8                     );
+    D3DSTATE_TO_STR(WINED3DRS_WRAP9                     );
+    D3DSTATE_TO_STR(WINED3DRS_WRAP10                    );
+    D3DSTATE_TO_STR(WINED3DRS_WRAP11                    );
+    D3DSTATE_TO_STR(WINED3DRS_WRAP12                    );
+    D3DSTATE_TO_STR(WINED3DRS_WRAP13                    );
+    D3DSTATE_TO_STR(WINED3DRS_WRAP14                    );
+    D3DSTATE_TO_STR(WINED3DRS_WRAP15                    );
+    D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE  );
+    D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA             );
+    D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA            );
+    D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA              );
 #undef D3DSTATE_TO_STR
   default:
     FIXME("Unrecognized %lu render state!\n", state);




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