Roderick Colenbrander : d3d8:
Move the capability detection code over to WineD3D.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Feb 21 05:04:31 CST 2006
Module: wine
Branch: refs/heads/master
Commit: b24e69dc38217cc2fe1c79a080e8d523597407c4
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=b24e69dc38217cc2fe1c79a080e8d523597407c4
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date: Mon Feb 20 23:01:08 2006 +0100
d3d8: Move the capability detection code over to WineD3D.
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
---
dlls/d3d8/d3d8_private.h | 238 +++++++++++++
dlls/d3d8/d3dcore_gl.h | 838 ----------------------------------------------
dlls/d3d8/directx.c | 361 --------------------
dlls/d3d8/shader.c | 3
dlls/wined3d/device.c | 7
dlls/wined3d/directx.c | 10 +
6 files changed, 242 insertions(+), 1215 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=b24e69dc38217cc2fe1c79a080e8d523597407c4
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