Roderick Colenbrander : d3d8: Move the capability detection code over to WineD3D.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Feb 21 05:04:31 CST 2006


Module: wine
Branch: refs/heads/master
Commit: b24e69dc38217cc2fe1c79a080e8d523597407c4
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=b24e69dc38217cc2fe1c79a080e8d523597407c4

Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Mon Feb 20 23:01:08 2006 +0100

d3d8: Move the capability detection code over to WineD3D.
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.

---

 dlls/d3d8/d3d8_private.h |  238 +++++++++++++
 dlls/d3d8/d3dcore_gl.h   |  838 ----------------------------------------------
 dlls/d3d8/directx.c      |  361 --------------------
 dlls/d3d8/shader.c       |    3 
 dlls/wined3d/device.c    |    7 
 dlls/wined3d/directx.c   |   10 +
 6 files changed, 242 insertions(+), 1215 deletions(-)

Diff:   http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=b24e69dc38217cc2fe1c79a080e8d523597407c4



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