lostwages/wwn wn20060226_306.xml
Jeremy Newman
jnewman at wine.codeweavers.com
Mon Feb 27 16:09:53 CST 2006
ChangeSet ID: 23303
CVSROOT: /opt/cvs-commit
Module name: lostwages
Changes by: jnewman at winehq.org 2006/02/27 16:09:53
Modified files:
wwn : wn20060226_306.xml
Log message:
Francois Gouget <fgouget at free.fr>
Spelling fixes.
Patch: http://cvs.winehq.org/patch.py?id=23303
Old revision New revision Changes Path
1.2 1.3 +8 -8 lostwages/wwn/wn20060226_306.xml
Index: lostwages/wwn/wn20060226_306.xml
diff -u -p lostwages/wwn/wn20060226_306.xml:1.2 lostwages/wwn/wn20060226_306.xml:1.3
--- lostwages/wwn/wn20060226_306.xml:1.2 27 Feb 2006 22: 9:53 -0000
+++ lostwages/wwn/wn20060226_306.xml 27 Feb 2006 22: 9:53 -0000
@@ -116,7 +116,7 @@ last week that Google will be working wi
under Linux. It was followed by reports in
<a href="http://www.pcmag.com/article2/0,1895,1926510,00.asp">PC Magazine</a>
and <a href="http://www.techspot.com/news/20454-googles-picasa-under-linux-will-use-wine.html">TechSpot</a>,
-though they simply the other article. If you haven't used
+though they simply copied the other article. If you haven't used
<a href="http://picasa.google.com/">Picasa</a>, I'd recommend downloading
it and trying it with Wine. It actually works really well out of the box
and it's a great little program. Personally, I still prefer something like
@@ -174,7 +174,7 @@ where this is headed.</p>
<p>Patch #1: WineD3D CopyRects</p>
<quote who="Roderick Colenbrander"><p>
-This patch is based on Oliver Stieber his D3D8->WineD3D work and adds the
+This patch is based on Oliver Stieber's D3D8->WineD3D work and adds the
CopyRects method required by D3D8 to WineD3D.
</p></quote>
@@ -207,14 +207,14 @@ base type of which all other texture typ
<quote who="Roderick Colenbrander"><p>
Both our d3d8 and wined3d dlls contain a routine which detects the
capabilities of the videocard as advertised by the OpenGL driver. Right now
-varies parts of D3D8 have been moved over to WineD3D. Varies pieces of the
+various parts of D3D8 have been moved over to WineD3D. Various pieces of the
code ported to WineD3D use these capabilites. Right now D3D8 contains a list
with capabilities but doesn't share it with WineD3D. Because of this some
-pieces of code failed for instance wined3d's surface code for each I posted a
+pieces of code failed, for instance wined3d's surface code for which I posted a
workaround last week.
</p><p>
This patch moves the capability detection code over to WineD3D and lets the
-few existing parts which need the capabiliteis use the WineD3D capability
+few existing parts which need the capabilities use the WineD3D capability
structure (gl_info). This info structure contains next to 'flags' inidicating
certain features also all GL/GLX functions pointers. Because D3D8 moves over
to the wined3d gl_info structure all the gl prototypes in d3dcore_gl.h were
@@ -224,8 +224,8 @@ unneeded and removed.
<p>Patch #5: Everything Else</p>
<quote who="Roderick Colenbrander"><p>
-The past few weeks I have trying to split Oliver Stieber's d3d8 patches in
-small pieces. The patches I sent so far me oved big parts of the surface,
+The past few weeks I have been trying to split Oliver Stieber's d3d8 patches in
+small pieces. The patches I sent so far moved big parts of the surface,
texture and capability detection code over to wined3d (roughly 1/3th of the
total patch) These parts could safely be moved as they didn't depend on much
other d3d8/wined3d functionality. The remaining texture, shader, primitive
@@ -233,7 +233,7 @@ drawing code depends on stateblocks and
over yet. If I would move over for instance the remaining texture code the
stateblock/swapchain code needs to moved too. The current d3d8 shader code
would need to be made compatible with the wined3d stateblocks (which isn't
-possible becaue various datatypes in the stateblock changed; the wined3d
+possible because various datatypes in the stateblock changed; the wined3d
stateblock uses incompatible wined3d datatypes which the shader code doesn't
understand)
</p><p>
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