lostwages/templates/en fun_projects.template
Jeremy Newman
jnewman at wine.codeweavers.com
Tue Jan 17 09:27:11 CST 2006
ChangeSet ID: 22345
CVSROOT: /opt/cvs-commit
Module name: lostwages
Changes by: jnewman at winehq.org 2006/01/17 09:27:11
Modified files:
templates/en : fun_projects.template
Log message:
Tom Wickline <twickline at gmail.com>
Aric Cyr as worker on wined3d use wgl
Patch: http://cvs.winehq.org/patch.py?id=22345
Old revision New revision Changes Path
1.29 1.30 +4 -4 lostwages/templates/en/fun_projects.template
Index: lostwages/templates/en/fun_projects.template
diff -u -p lostwages/templates/en/fun_projects.template:1.29 lostwages/templates/en/fun_projects.template:1.30
--- lostwages/templates/en/fun_projects.template:1.29 17 Jan 2006 15:27:11 -0000
+++ lostwages/templates/en/fun_projects.template 17 Jan 2006 15:27:11 -0000
@@ -428,15 +428,15 @@
Investigate if we could make a WINE based GIMP plugin which can handle
Photoshop plugins.
- <h3 class=todo>wined3d use wgl</h3>
+ <h3 class=inprogress>wined3d use wgl</h3>
Make wined3d (or d3d8) use wgl (windows opengl) instead of glx. (just search for glx commands and
replace then with the wgl equivalents) Doing so would enable wine's d3d to run on windows in place of
the windows driver and without the rest of WINE which would greatly help in debugging. It would also
allow wined3d to use the wgl implementation in wine.</p>
<ul>
- <li>workers: <i>wanted</i>
- <li>status: <i>to do</i>
- <li>updated: Jun 22, 2005
+ <li>workers: <i>Aric Cyr</i>
+ <li>status: <i>debug phase</i>
+ <li>updated: Jan 12, 2006
</ul>
<h2>Miscellaneous Projects</h2>
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