H. Verbeet : wined3d: In IWineD3DImpl_FillGLCaps use glGetString
instead of
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jan 19 05:46:36 CST 2006
Module: wine
Branch: refs/heads/master
Commit: 093a034f7ffa8dee4d7346737bbb4991bfeae5a0
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=093a034f7ffa8dee4d7346737bbb4991bfeae5a0
Author: H. Verbeet <hverbeet at gmail.com>
Date: Thu Jan 19 11:55:34 2006 +0100
wined3d: In IWineD3DImpl_FillGLCaps use glGetString instead of
glXGetClientString to retrieve the OpenGL vendor.
---
dlls/wined3d/directx.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index b9178a1..466d3e4 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -234,11 +234,11 @@ static BOOL IWineD3DImpl_FillGLCaps(Wine
if (NULL != display) {
test = glXQueryVersion(display, &major, &minor);
gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
- gl_string = glXGetClientString(display, GLX_VENDOR);
} else {
FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
- gl_string = (const char *) glGetString(GL_VENDOR);
}
+ gl_string = (const char *) glGetString(GL_VENDOR);
+
TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
if (gl_string != NULL) {
/* Fill in the GL vendor */
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