Stefan Dösinger : wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jul 6 06:09:01 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 1a82976908a3753baf10bf130b49ce60cb7d139f
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=1a82976908a3753baf10bf130b49ce60cb7d139f
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Wed Jul 5 18:31:38 2006 +0200
wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
---
dlls/wined3d/surface.c | 2 +-
dlls/wined3d/utils.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e3c8682..b86dd7b 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -883,7 +883,7 @@ static HRESULT WINAPI IWineD3DSurfaceImp
case WINED3DFMT_R8G8B8:
{
glDrawPixels(This->lockedRect.right - This->lockedRect.left, (This->lockedRect.bottom - This->lockedRect.top)-1,
- GL_RGB, GL_UNSIGNED_BYTE, This->resource.allocatedMemory);
+ GL_BGR, GL_UNSIGNED_BYTE, This->resource.allocatedMemory);
vcheckGLcall("glDrawPixels");
}
break;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6a16729..a729344 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -60,7 +60,7 @@ static const PixelFormatDesc formats[] =
{WINED3DFMT_A8P8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_P8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_BYTE },
/* Standard ARGB formats. Keep WINED3DFMT_R8G8B8(=20) at position 20 */
- {WINED3DFMT_R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,3 ,FALSE ,GL_RGB8 ,GL_RGB ,GL_UNSIGNED_BYTE },
+ {WINED3DFMT_R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,3 ,FALSE ,GL_RGB8 ,GL_BGR ,GL_UNSIGNED_BYTE },
{WINED3DFMT_A8R8G8B8 ,0xff000000 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,FALSE ,GL_RGBA8 ,GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV },
{WINED3DFMT_X8R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,FALSE ,GL_RGB8 ,GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV },
{WINED3DFMT_R5G6B5 ,0x0 ,0x0000F800 ,0x000007e0 ,0x0000001f ,2 ,FALSE ,GL_RGB5 ,GL_RGB ,GL_UNSIGNED_SHORT_5_6_5 },
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