Ivan Gyurdiev : wined3d: Do not return WINED3DERR_INVALIDCALL for Phong shading.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jul 21 04:14:34 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 65109002aec324bb21a3c3ca9e975afba6710bfd
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=65109002aec324bb21a3c3ca9e975afba6710bfd

Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date:   Thu Jul 20 23:04:18 2006 -0400

wined3d: Do not return WINED3DERR_INVALIDCALL for Phong shading.

---

 dlls/wined3d/device.c |    6 ++----
 1 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fb7e084..babbb9b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3491,10 +3491,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl
             checkGLcall("glShadeModel");
             break;
         case D3DSHADE_PHONG:
-            FIXME("D3DSHADE_PHONG isn't supported?\n");
-
-            LEAVE_GL();
-            return WINED3DERR_INVALIDCALL;
+            FIXME("D3DSHADE_PHONG isn't supported\n");
+            break;
         default:
             FIXME("Unrecognized/Unhandled D3DSHADEMODE value %ld\n", Value);
         }




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