Jason Green : wined3d: Fix minor typo from shader patch.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Jul 27 08:18:49 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 0312a306762d03b3b94c9e44e1969f3f214aaaed
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=0312a306762d03b3b94c9e44e1969f3f214aaaed
Author: Jason Green <jave27 at gmail.com>
Date: Thu Jul 27 07:59:03 2006 -0400
wined3d: Fix minor typo from shader patch.
---
dlls/wined3d/vertexshader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 923f953..7e29e72 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -763,7 +763,7 @@ #endif
* Account for any inverted textures (render to texture case) by reversing the y coordinate
* (this is handled in drawPrim() when it sets the MODELVIEW and PROJECTION matrices) */
shader_addline(&buffer, "MOV result.position, TMP_OUT;\n");
- shader_addline(&buffer, "MUL result.position.y, TMP_OUT.y, state.matrix.projection.row[1].y;\n");
+ shader_addline(&buffer, "MUL result.position.y, TMP_OUT.y, PROJECTION.y;\n");
shader_addline(&buffer, "END\n\0");
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